With 3DPaintBrush, you can position Lights on the Camera or in the World space. In this tutorial we cover how you can modify and position Lights in the world space.
You can now move and position lights within the Graphics Area itself, just like moving components. To do this select the Lights node in the Scene Panel. Select "Fix Lights in WorldSpace" for Positioning. Now by selecting "Show Light" & "Show Lights Range", you can visualize the Lights in your scene in the graphics area. Right clicking on a Light in the Graphics Area provides you with an option of moving them, just like moving components. Lights shown in the graphics area also show their properties like the type of light ( Directional, Point or Spotlight), its color, spread angle etc.
You can also modify the color, position, attenuation & direction properties in the Properties Panel on the left. Activate this by selecting a particular light to edit in the Scene Panel. Watch the video below for a complete tutorial on Preset Lights, modifying and positioning lights in worldspace and altering Light properties like color, direction, attenuation, position, & spread angle